![]() The animation will be disassembling components to replace a battery before reassembling those components. This is a pre-made version of the animation we’re going to walk through. Lets you reposition the selected keys and rescale the selection according to the timeline. In this video, I’ll show you how to create a simple animation using SOLIDWORKS Composer views and dragging them into the animation timeline. ![]() The Events track records keys for the following properties: Pulse, Pulse Color, and Link.Ĭorrespond to the property changes of the various motions of pre-defined animations.Īnimation block keys are special kinds of keys that you cannot manage individually.Īppears when the time selection contains multiple keys. The Materials track records keys for the following properties: Color, Shininess, Emission, Environment Effect, and all Texture properties. When collapsed, it displays all keys for these three tracks combined. When expanded, it displays three additional tracks: Opacity, Materials and Events. You can expand and collapse the Properties track. Animation block key (see dedicated row below).You will learn how to prepare many animations such as assembly, disassembly, maintenance. For example, when an actor's position and material properties are both animated, that actor has a Location track and a Materials track. In this video, you will learn the easiest way to create animation. A track is the set of keys for a given actor property. See Handle the Timeline.ĭisplays animation keys. You can pan and zoom the timeline using timeline commands in the toolbar. Shows some or all of the animation timeline. See Markers Pane.ĭisplays the pre-defined animations used in the timeline. You can also manage markers and milestones in the Markers pane. See Creating and Using Animation Markers and Milestones. Also displays milestones to identify key moments in the timeline. See Right-Click Commands.ĭisplays animation markers, which flag significant points in your animations. See Toolbar Commands.Īdditional animation commands are available: Provides access to many animation commands.
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